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	<title>Ogremindes.net &#187; Articles</title>
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		<title>Star Wars: Knights of the Old Republic &#8212; Universal Binary beta Patch 1.0.3d</title>
		<link>http://ogremindes.net/blog/star-wars-knights-of-the-old-republic-universal-binary-beta-patch-103d/</link>
		<comments>http://ogremindes.net/blog/star-wars-knights-of-the-old-republic-universal-binary-beta-patch-103d/#comments</comments>
		<pubDate>Mon, 13 Aug 2007 09:09:15 +0000</pubDate>
		<dc:creator>Ogremindes</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[1.0.3]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hreview]]></category>
		<category><![CDATA[knights_of_the_old_republic]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[star_wars]]></category>
		<category><![CDATA[star_wars_knights_of_the_old_republic]]></category>
		<category><![CDATA[universal_binary]]></category>

		<guid isPermaLink="false">http://ogremindes.net/blog/star-wars-knights-of-the-old-republic-universal-binary-beta-patch-103d/</guid>
		<description><![CDATA[Finally allows this excellent game to be playable on Intel Macs, but horribly glitchy sound and frequent crashes ruin the experience.]]></description>
			<content:encoded><![CDATA[<p><span class="hreview"></p>
<h3 class="type">Product</h3>
<p class="fn">Star Wars: Knights of the Old Republic Universal Binary beta Patch 1.0.3d</span></p>
<h3>Platform</h3>
<p>MacOSX</p>
<h3>Publisher</h3>
<p>Aspyr</p>
<h3>Rating</h3>
<p><abbr title="2" class="rating">&#x2605;&#x2605;&#x2606;&#x2606;&#x2606;</abbr></p>
<h3>Summary</h3>
<p class="summary">Finally allows this excellent game to be playable on Intel Macs, but horribly glitchy sound and frequent crashes ruin the experience.</p>
<h3>Review</h3>
<p><span class="description"></p>
<p>Knights of the Old Republic is a superb RPG that is set in the Star Wars universe, long before the six films. Using a sped-up version of the pseudo real-time combat system in Neverwinter Nights, combat is both dynamic and tactical, and with multiple paths to almost all quests the game doesn&#8217;t skimp on the RP in the G.</p>
<p>The game was even ported MacOSX. The system requirements were pretty severe at the time, though. And then the Intel Macs came out. Although the new machines were far beyond the stated requirements, Knights of the Old Republic was unplayably slow. A Univeral Binary patch was promised, and after more than a year, the first betas came out.</p>
<p>This version works, for the most part. The sound glitches up a lot and the game crashes a lot, but with lots of saves, it&#8217;s playable. So long as it&#8217;s running it runs great.</p>
<p>If you already have a copy of Knights of the Old Republic for mac, and want to play it on a new mac, the patch is worthwhile. Otherwise the Windows and XBox versions are much better, if you&#8217;ve got the means to run &#8216;em.</p>
<p><a href="http://www.macgamefiles.com/detail.php?item=18336" onclick="javascript:urchinTracker ('/outbound/article/www.macgamefiles.com');">Star Wars: Knights of the Old Republic 1.0.3d</a></p>
<p><abbr title="2/5">&#x2605;&#x2605;&#x2606;&#x2606;&#x2606;</abbr></p>
<p></span></p>
<p>hReview version <span class="version">0.3</span></p>
<p></span></p>
]]></content:encoded>
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		<title>Marvel Ultimate Alliance</title>
		<link>http://ogremindes.net/blog/marvel-ultimate-alliance/</link>
		<comments>http://ogremindes.net/blog/marvel-ultimate-alliance/#comments</comments>
		<pubDate>Mon, 09 Jul 2007 03:19:06 +0000</pubDate>
		<dc:creator>Ogremindes</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hreview]]></category>
		<category><![CDATA[marvel_ultimate_alliance]]></category>
		<category><![CDATA[playstation_2]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[x-men_legends]]></category>

		<guid isPermaLink="false">http://ogremindes.net/blog/marvel-ultimate-alliance/</guid>
		<description><![CDATA[A fun multiplayer beat-em-up with RPG elements, Though inferior to it's predecessor in several ways.]]></description>
			<content:encoded><![CDATA[<p><span class="hreview"></p>
<h3 class="type">Product</h3>
<p class="fn">Marvel Ultimate Alliance</span></p>
<h3>Platform</h3>
<p>PlayStation 2</p>
<h3>Publisher</h3>
<p>Activison</p>
<h3>Rating</h3>
<p><abbr title="3" class="rating">&#x2605;&#x2605;&#x2605;&#x2606;&#x2606;</abbr></p>
<h3>Summary</h3>
<p class="summary">A fun multiplayer beat-em-up with RPG elements, Though inferior to it&#8217;s predecessor in several ways.</p>
<h3>Review</h3>
<p><span class="description"></p>
<p>Marvel Ultimate Alliance is the sequel, of sorts, to X-Men Legends 2. Like the X-Men Legends games, Ultimate Alliance is an action RPG, where you plough through enemies to acquire experience points, money and items to upgrade your characters with. You can have up to four player characters at one time, with those not currently controlled by a player being handled by the computer. You can change which character you are controlling at any time, but most players will have a favourite that they will use as much as possible.</p>
<p>Ultimate Alliance is a superhero game, and every character has a slew of special abilities, including flight, super strength, electrical blasts and magic. The characters are an eclectic mix, drawn from throughout the Marvel universe. They range from mutants of the X-Men to Thor, the god of thunder. As a superhero game there are other things the characters can do, such as destroying the scenery, throwing large objects and throwing enemies around. Every character has a range of basic punches, kicks and grapples he can perform.</p>
<p>The settings, like the characters, come from all over the place. They include giant helicopters, alien cities, Atlantis(why is there always an underwater level?) and Aesguard, home of the norse gods.
<p>Compared to X-Men Legends 2, the game system is substantially improved. You can now rearrange your characters skill points freely, rather than having to spend a big lump of cash for the privilege. This means you always have quick access to all of your character&#8217;s powers. Also, the grapple feature, where you can grab enemies to punch their lights out, throw them of ledges, or disarm them wasn&#8217;t present in X-Men Legends 2. However, I find the storyline and setting for X-Men Legends 2 to be superior. The eclectic mix of characters and locations is less satisfying than the dark and gritty setting with just the X-Men. The environments if Mavel Ultimate Alliance seem to be much less interactive than the earlier game. Less stuff will break, fewer things for super-strong characters to throw around, that kind of thing.</p>
<p>Like most &#8216;hack-and-slash&#8217; RPGs, Ultimate Alliance is much, much more fun as a multiplayer game. While the computer can control up to three characters, it&#8217;s just much more fun with someone beside you. It&#8217;s a shame that a couple of required mini-games are one-player only.</p>
<p>Overall, Marvel Ultimate Alliance is a fun multi-player game that doesn&#8217;t quite live up to it&#8217;s predecessor.</p>
<p><abbr title="3/5">&#x2605;&#x2605;&#x2605;&#x2606;&#x2606;</abbr></p>
<p></span></p>
<p>hReview version <span class="version">0.3</span></p>
<p></span></p>
]]></content:encoded>
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		<title>Shin Megami Tensei: Devil Summoner &#8211; Raidou Kuzunoha vs. the Soulless Army</title>
		<link>http://ogremindes.net/blog/shin-megami-tensei-devil-summoner-raidou-kuzunoha-vs-the-soulless-army/</link>
		<comments>http://ogremindes.net/blog/shin-megami-tensei-devil-summoner-raidou-kuzunoha-vs-the-soulless-army/#comments</comments>
		<pubDate>Tue, 29 May 2007 15:00:57 +0000</pubDate>
		<dc:creator>Ogremindes</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[devil-summoner]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hreview]]></category>
		<category><![CDATA[playstation_2]]></category>
		<category><![CDATA[raidou-kuzunoha]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[shin-megami-tensei]]></category>
		<category><![CDATA[soulless-army]]></category>

		<guid isPermaLink="false">http://ogremindes.net/uncategorized/shin-megami-tensei-devil-summoner-raidou-kuzunoha-vs-the-soulless-army/</guid>
		<description><![CDATA[Product
Shin Megami Tensei: Devil Summoner &#8211; Raidou Kuzunoha vs...]]></description>
			<content:encoded><![CDATA[<p><span class="hreview"><br />
<img src='http://ogremindes.net/wp-content/2007/05/band2.jpeg' alt='Raidou Kuzunoha vs. the Soulless Army'  class='alignright' /></p>
<h3 class="type">Product</h3>
<p class="fn">Shin Megami Tensei: Devil Summoner &#8211; Raidou Kuzunoha vs. the Soulless Army</span></p>
<h3>Platform</h3>
<p>PlayStation 2</p>
<h3>Publisher</h3>
<p>Koei</p>
<h3>Rating</h3>
<p><abbr title="4" class="rating">&#x2605;&#x2605;&#x2605;&#x2605;&#x2606;</abbr></p>
<h3>Summary</h3>
<p class="summary">A stylish action-rpg, but the challenge is lacking somewhat</p>
<h3>Review</h3>
<p><span class="description"><br />
<img src='http://ogremindes.net/wp-content/2007/05/raidou.jpg' alt='Raidou Kuzunoha the 14th' class="alignright"/></p>
<p>Often described as &#8216;evil Pok&#233;mon&#8217;, the Megami Tensei series pre-dates that game by more than a decade. Few of the Megami Tensei have been seen in the English speaking world, after all, one can imagine how a game that presents God&#8217;s Law and Lucifer&#8217;s Chaos as equally valid sides to choose would go down in America, even if said game shows much more of Judeo-Christian mythology than most Christians know (Satan and Lucifer are not the same! Satan is God&#8217;s angel of death, not even a fallen angel!).</p>
<p>Anyhow, Shin Megami Tensei: Devil Summoner &#8211; Raidou Kuzunoha vs. the Soulless Army is an action RPG set in 1920&#8217;s Japan. The games protagonist, Raidou Kuzunoha the 14th, is a Devil Summoner with the ancestral duty of protecting the Capital. Of course, mundane matters can be left to the police, as a Devil Summoner your dealings are with the occult. As a pretext for snooping around in mysterious happenings, you are given a job as part of a private detective agency. Your first case opens with a girl calling for help. You meet her on a bridge and she comes forward with an unusual request: to kill her. And at that moment she is kidnapped right before your eyes. Such begins a long story Involving monsters, demons and even the army.</p>
<p>The core gameplay is, of course, combat. Raidou is armed with a katana, with which he can perform a few different moves: A lunging thrust, a spin attack and a regular attack that can be used in a three-hit combo. He also has a gun, which does less damage generally, but can be loaded with varying types of elemental bullets. Raidou can also block attacks with great effect, and attempt to confine a demon into one of his demon tubes.</p>
<p>You can also have a demon fight alongside you in battle. In the Megami Tensei universe, &#8216;demon&#8217; is a general term for supernatural creatures. Everything from gods to fairies are &#8216;demons&#8217;. Demons are drawn from a wide range of cultures, however the ones in Raidou Kuzunoha are mostly Japanese, with a smattering of Judeo-Christian angels (such as &#8216;Throne&#8217; and &#8216;Power&#8217;), and a few others besides (Thor is one of the top-tier demons). Having the right demon beside you is important. A demon hit on a weak point (such as most &#8216;Pyro&#8217; class demons vs. ice damage) will not only take big damage, but will also stand stunned for a bit. A demon that its hitting it&#8217;s enemies on their weak points, on the other hand, will rapidly build up &#8216;tension&#8217; that will let you use a powerful combo attack.</p>
<p>Stunning enemy demons by hitting their weak spot also opens them up to being &#8216;confined&#8217; by Raidou, turning them into allies. The easiest way to stun them is to use the appropriate shot in your gun. Once you&#8217;ve done that all it takes is a simulated tug-o&#8217;-war to make the demon your own, if you&#8217;re strong enough to control it.</p>
<p>Combat can be quite challenging, but once you&#8217;re set up with a couple of demons with &#8216;Dia&#8217; class spells for healing, the risk isn&#8217;t quite as present. Still, a charm spell at the wrong time and it could all be over. The controls seem slightly slow to respond. The fact that there is a moment&#8217;s delay between pushing on the control stick and Raidou turning has caused many a swing at empty air.</p>
<p>Outside of combat, you&#8217;re mostly running around talking to people. Random encounters come frequently, but combat is engaging enough that I was only cursing them rarely. Demons have field abilities to help with your investigations. Some can fly, or crawl into tight spaces. More importantly, some can read minds, or calm down a hot-head.</p>
<p>A final use for demons is to be fused. Fusing two demons together makes a new demon that may inherit some of the skills of the demons used to make it. A demon can be sacrifice-fused to make another demon stronger, and finally, a demon can be forge-fused into your sword to make it, and Raidou, stronger. You can always confine the demons you need to progress, so fusing is optional, however forge-fusing is the only way to get a stronger sword.</p>
<p>Graphically, it holds up amongst other late Playstation 2 games. The visual style is impressive and is carried through consistently. The music isn&#8217;t the greatest game soundtrack ever, but it sets the mood well. The whole thing is styled much like an old detective show, split into 12 episodes. The storyline is very interesting, but, unfortunately, much is left unexplained, even at the end.</p>
<p>Ultimately, I rate this game above-average. With it&#8217;s action-rpg system and simplified fusion system, Shin Megami Tensei: Devil Summoner &#8211; Raidou Kuzunoha vs. the Soulless Army is probably the most accessible of the Megami Tensei series. If you haven&#8217;t played a Megami Tensei game before and think that the heavy occult-nes of it all sound intriguing, or have played one but found the complex systems and/or the turn based combat a turn-off, give this one a try. If you have played other games in the series, then this is Shin Megami Tensei lite with an action combat system.</p>
<p><abbr title="4/5">&#x2605;&#x2605;&#x2605;&#x2605;&#x2606;</abbr></p>
<p></span></p>
<p>hReview version <span class="version">0.3</span></p>
<p></span></p>
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		<title>Internet Database Options</title>
		<link>http://ogremindes.net/blog/internet-database-options/</link>
		<comments>http://ogremindes.net/blog/internet-database-options/#comments</comments>
		<pubDate>Mon, 30 Apr 2007 05:05:52 +0000</pubDate>
		<dc:creator>Ogremindes</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[TAFE]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[database]]></category>
		<category><![CDATA[mysql]]></category>
		<category><![CDATA[php]]></category>

		<guid isPermaLink="false">http://ogremindes.net/blog/internet-database-options/</guid>
		<description><![CDATA[There are a number of database management systems (DBMS) suitable for web applications...]]></description>
			<content:encoded><![CDATA[<h3>Database technologies</h3>
<p>There are a number of database management systems (DBMS) suitable for web applications. MySQL is possibly the most ubiquitous, but other DBMS may be better suited for specific applications</p>
<p>MySQL is, as mentioned above, extremely common. It is suitable for most applications because it provides many different ways of storing information. One format may be faster, another may allow for more users at once.</p>
<p>An alternative DBMS is PostgreSQL. PostgreSQL offers more flexibility, and as such has significantly more complexity. It can recognize several different languages for retrieving data, rather than just SQL, and has many object orientated features, such as tables being able to inherit properties of &#8216;parent&#8217; tables.</p>
<p>I, personally, am only familiar with MySQL, and in the rest of this article I&#8217;ll discuss how MySQL works with PHP.</p>
<h3>Connecting to and accessing a database</h3>
<p>In PHP, there are five steps to accessing a database. The first is actually connecting to the host where the database is found. For MySQL the method of connecting follows the form <code>mysql_connect(DB_HOST, DB_USER, DB_PASSWORD)</code>.  DB_HOST being the address where the database is found, DB_USER and DB_PASSWORD being the username and password used in MySQL.</p>
<p>The second part is selecting the database to be used. A particular copy of MySQL can, and probably will be hosting several databases. <code>mysql_select_db(DB_NAME)</code> is how to choose a particular MySQL database, where DB_NAME is the name of the database in question.</p>
<p>The third part is to create a SQL query. SQL, or Structured Query Language is an almost universal way of accessing data from databases. Most types of database use this language, including MySQL, Microsoft Access and many others. The results of the query are usually stored in a variable for later access. <code>$linkresult = mysql_query("SELECT * FROM `links` WHERE `category` = 'games'");</code> is an example of a SQL query being used to access a MySQL database in PHP.</p>
<p>The fourth stage is reading and displaying the results from the query. The following snippet reads off the results and displays them as an HTML list of links with images:</p>
<p><code>            if (mysql_num_rows($linkresult) &amp;gt; 0) {<br />
            while($row = mysql_fetch_object($linkresult)){<br />
                echo "&amp;lt;li&amp;gt;&amp;lt;a href=\"".$row-&amp;gt;url."\"  title=\"".$row-&amp;gt;linkname."\" &amp;gt;&amp;lt;img src=\"img/".$row-&amp;gt;id.".gif\" alt=\"".$row-&amp;gt;linkname."\" /&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;";<br />
            }<br />
            }</code></p>
<p>This is a fairly complicated example, but there are many different ways to display the query results.</p>
<p>Finally, after using the database&#8217;s data, one should clean up after oneself, to free up system resources, and to prevent clashes should you need to run other database queries in the same script. <code>mysql_free_result($linkresult);</code> empties the variable holding the query results.
<p>To summarize, the steps in connecting to and accessing a database are:</p>
<ol>
<li>Connecting to the database host</li>
<li>Selecting the database</li>
<li>Querying the database</li>
<li>Displaying query results</li>
<li>Cleaning up</li>
</ol>
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		<title>Final Fantasy III</title>
		<link>http://ogremindes.net/blog/final-fantasy-iii/</link>
		<comments>http://ogremindes.net/blog/final-fantasy-iii/#comments</comments>
		<pubDate>Mon, 16 Apr 2007 12:15:30 +0000</pubDate>
		<dc:creator>Ogremindes</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[final-fantasy]]></category>
		<category><![CDATA[final-fantasy-iii]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hreview]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://ogremindes.net/blog/final-fantasy-iii/</guid>
		<description><![CDATA[As a remake of a NES game, Final Fantasy III is only for fans of classic console RPGs.]]></description>
			<content:encoded><![CDATA[<p><span class="hreview"><br />
<a href='http://ogremindes.net/wp-content/2007/04/final_fantasy_iii.jpg' title='Final Fantasy III'><img class="alignright" src='http://ogremindes.net/wp-content/2007/04/final_fantasy_iii.thumbnail.jpg' alt='Final Fantasy III' /></a></p>
<h3 class="type">Product</h3>
<p class="fn">Final Fantasy III</span></p>
<h3>Platform</h3>
<p>Nintendo DS</p>
<h3>Publisher</h3>
<p>Square Enix</p>
<h3>Rating</h3>
<p><abbr title="3" class="rating">&#x2605;&#x2605;&#x2605;&#x2606;&#x2606;</abbr></p>
<h3>Summary</h3>
<p class="summary">As a remake of a NES game, Final Fantasy III is only for fans of classic console RPGs.</p>
<h3>Review</h3>
<p><span class="description"></p>
<p>In 1990, Final Fantasy III was released for the Famicom, as the Japanese version of the NES is known. It, like Final Fantasy II, was never brought to the English speaking world, eventually resulting in Final Fantasy IV and VI being brought to America as II and III respectively. There were unofficial translations made, but until recently no official translations made.</p>
<p>The basic story is thus: Four orphan children are chosen by the elemental crystals to save the world by restoring the balance between the powers of light and darkness. Although they naturally do this by championing the force of light, it&#8217;s interesting to note that the world was nearly destroyed by excessive light a thousand years ago. Nevertheless, the story is rather poor by today&#8217;s standard. The player characters have little personality, and none of the NPCs really hang around long enough for you to really care about them.</p>
<p>While the PCs are nearly indistinguishable, they are highly customizable, with more than twenty different jobs that they can be assigned to. Although these classes are gained gradually, over four events in the game, none of them can be considered strictly better than older classes, which is a departure of the NES original. For example, although the fourth tier-class &#8216;Devout&#8217; has access to better spells and more high-level spells than the first-tier &#8216;White Mage&#8217;, the White Mage&#8217;s massive number of low-level spells makes the White Mage more useful for general dungeon-crawling, while the Devout is better for boss fights. While remaining in a job makes you more adept at it, you get no advantage from other classes a character might have been in the past, unlike from newer versions of the job system.</p>
<p>The game is generally challenging, but not impossible, without going out of your way to level up. There are a couple of exceptions, but overall the difficulty is well-balanced.</p>
<p>The graphics are nothing special, simple 3d graphics that break up into pixels when you zoom. With the fixed camera angles the graphics are very reminiscent of those of the Golden Sun games on the GBA.</p>
<p>There are many extras than can be unlocked in the game. Ultimate weapons for each class, secret quests. Unfortunately, the method of unlocking them involves linking up with other players over wireless connections. As there is no other reason for the connectivity to exist, this seems to just be an extra annoyance that will stop most people from seeing the extra content.</p>
<p>Overall, Final Fantasy is a classic console RPG that will appeal to fans of classic console RPGs. If the Final Fantasy Series starts at VII for you, you probably wont enjoy this game. If you&#8217;ve played and loved the Final Fantasy ports on the GBA, then this one is as good as FFIV.</p>
<p><abbr title="3/5">&#x2605;&#x2605;&#x2605;&#x2606;&#x2606;</abbr></p>
<p></span></p>
<p>hReview version <span class="version">0.3</span></p>
<p></span></p>
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		<title>The Elder Scrolls IV: Oblivion</title>
		<link>http://ogremindes.net/blog/the-elder-scrolls-iv-oblivion/</link>
		<comments>http://ogremindes.net/blog/the-elder-scrolls-iv-oblivion/#comments</comments>
		<pubDate>Sat, 27 Jan 2007 23:55:54 +0000</pubDate>
		<dc:creator>Ogremindes</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[computer-game]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[oblivion]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[tes]]></category>

		<guid isPermaLink="false">http://ogremindes.net/post/the-elder-scrolls-iv-oblivion/</guid>
		<description><![CDATA[Oblivion is the fourth part of The Elder Scrolls series. It is a hack&#8217;n&#8217;slash RPG, with the emphasis far and away on the former...]]></description>
			<content:encoded><![CDATA[<p>Oblivion is the fourth part of The Elder Scrolls series. It is a hack&#8217;n&#8217;slash RPG, with the emphasis far and away on the former. Like all of the main Elder Scrolls games, it is a &#8216;free form&#8217; game, allowing you to pursue the main story, or take on one of the many, many side quests or just wander around as you please. This aspect is present even more than the previous games and encounters are keyed to your level, which is possibly the games greatest strength, and it&#8217;s greatest weakness.</p>
<p>The game is completely voice-acted, which is both a good and a bad thing. The problem is that there is so much dialogue needed that short cuts needed to be taken. There are only four or five voice sets for each gender. So, every male Nord has the same voice, which is also shared by the Orcs, for example</p>
<h3>High Points</h3>
<ul>
<li>You can take any quest, whenever you want to. Wherever you go the enemies will be about the same power level, so you don&#8217;t have to worry about stepping into an area designed for a higher-level character (although, the thieves and dark brotherhood quests will be tricky without a decent sneak skill)</li>
<li>Stealth! The sneaking system is very well done, taking into account light, movement, equipment weight, and other factors. It can be very satisfying to drop down behind a bandit and introduce her back to your dagger. Two of the guilds are stealth based, so there&#8217;s plenty of opportunity sneaking around.</p>
</li>
</ul>
<h3>Low Points</h3>
<ul>
<li>The levelling system is somewhat counter-intuitive. The way it&#8217;s set up, the seven skills that you define as your &#8216;major skills&#8217; are best the skills that you plan to use the least, or can otherwise strictly control their use. This is because your major skills make you level up as you advance, but <em>all</em> your skills count for how much benefit you can get for levelling. With monster power being based on your level and not your power, having too many sub-optimal levels can hurt.</li>
<li>Poor storytelling. Some things make little sense. The old arch-mage was willing to promote me, the newest member of the Arcane University, to arch-mage over wizards who he has known for years? He barely knows my character! Hell, I barely know any magic. I know this isn&#8217;t much of a role playing game, but still, disproportionate recognition is a bit silly (and the arch-nemesis of the mage&#8217;s guild was a pussy, anyway).</li>
<li>Repetition. There&#8217;s only so many ruins you can delve into before they all start to look the same</li>
</ul>
<h3>Conclution</h3>
<p>This is a steath/action game in a fantasy world, not a RPG. Having said that, it&#8217;s a damn good stealth/action game (my favourite moment was stealthily dropping down behind a major enemy while he was chatting with an under-cover ally of mine, then introducing said enemy&#8217;s back to my sword for that beautiful &#215;6 damage). It&#8217;s not the most deep game, but nevertheless it can handle the player trying unusual routes. I don&#8217;t feel it has great replay, as it is very possible to have one character do everything in the game, but doing everything in the game will take a very long time.</p>
<p>(I&#8217;ll add screenshots later, I haven&#8217;t the &#8216;print screen&#8217; key on my keyboard. I may add more to this review as I play more, I&#8217;m not half done yet!)</p>
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		<title>When to use &#8216;Bad Tags&#8217;</title>
		<link>http://ogremindes.net/blog/when-to-use-bad-tags/</link>
		<comments>http://ogremindes.net/blog/when-to-use-bad-tags/#comments</comments>
		<pubDate>Thu, 07 Sep 2006 00:15:52 +0000</pubDate>
		<dc:creator>Ogremindes</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[bad_tags]]></category>
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		<description><![CDATA[In XHTML there are a number of tags which have been dubbed &#8216;bad&#8217; for being purely presentational...]]></description>
			<content:encoded><![CDATA[<p><img src="http://ogremindes.net/wp-content/uploads/2006/05/gnome-mime-text-html.png" alt="HTML Icon" /></p>
<p>In XHTML there are a number of tags which have been dubbed &#8216;bad&#8217; for being purely presentational. For a person that&#8217;s only beginning to learn the right way of writing HTML it&#8217;s a useful simplification to call these tags out of bounds. However, in most cases these tags do have legitimate use.</p>
<h3>&lt;i&gt; and &lt;b&gt;</h3>
<p>The tags with the least legitimate use, bold and italic are used where convention dictates there should be bolded or italicised text, <strong>but only if there is not another tag that covers this instance</strong>. An example of where one might use &lt;i&gt; is when writing the name of a ship. The ship&#8217;s name would conventionally be italicised, such as the <i>HMS Hobart</i>, but there is no tag for it.</p>
<p>There <em>are</em> tags for strong text (&lt;strong&gt;), emphasised text (&lt;em&gt;), quotes (&lt;q&gt; and &lt;blockquote&gt;), citations (&lt;cite&gt;), editorial insertions (&lt;ins&gt;), abbreviations and acronyms (&lt;abbr&gt; and &lt;acronym&gt;), sample output (&lt;samp&gt;), definitions (&lt;def&gt;), variables (&lt;var&gt;), text to be typed in by the user (&lt;kbd&gt;) and addresses (&lt;address&gt;) and probably a few others beside.</p>
<p>There aren&#8217;t many situations where &lt;i&gt; or &lt;b&gt; should be used, and they should be only considered where you are sure there isn&#8217;t a better option.</p>
<h3>&lt;br/&gt;</h3>
<p>The line break tag should only be used when line breaks are part of the actual information being presented. Examples include command-line output, street addresses and poetry.</p>
<p>If a &#8216;goblin (hob) waylays you,&lt;br/&gt;<br />
Slice him up before he slays you.&lt;br/&gt;<br />
Nothing makes you look a slob&lt;br/&gt;<br />
Like running from a hob&#8217;lin (gob).&lt;br/&gt;</p>
<h3>&lt;hr/&gt;</h3>
<p>The &lt;hr/&gt; tag stands for &#8216;horizontal rule&#8217;, however, it&#8217;s meaning is a separator in text. If you&#8217;ve read a novel where the author switches between multiple story threads you&#8217;ve probably seen these. Maybe as a single star, maybe as a row thereof, maybe even as a horizontal rule. All of these would be &lt;hr/&gt;s in HTML.</p>
<p>The &lt;hr/&gt;&#8217;s use is to show where there is a clear change in the focus of the text. Such as where there is a change from the point-of-view from one person to another.</p>
<p>The name of the tag is a bad one, which is why in XHTML 2 it&#8217;s being changed to separator. Hell, if a page is being written in a top-to-bottom direction the &#8216;horizontal rule&#8217; tag will be a vertical separator.</p>
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		<title>Definition Lists</title>
		<link>http://ogremindes.net/blog/definition-lists/</link>
		<comments>http://ogremindes.net/blog/definition-lists/#comments</comments>
		<pubDate>Tue, 16 May 2006 00:17:07 +0000</pubDate>
		<dc:creator>Ogremindes</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[definition_lists]]></category>
		<category><![CDATA[xhtml]]></category>

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		<description><![CDATA[Definition lists are probably the least used of the three HTML list types. They are used primarily for   things such as glossaries or other dictionary-type setups, but can be effectively used for anything where you need an expanded description attached to something&#8230;]]></description>
			<content:encoded><![CDATA[<p><img src="http://ogremindes.net/wp-content/uploads/2006/05/gnome-mime-text-html.png" alt="HTML Icon" />
<dl>
<dt>Definition List</dt>
<dd>Definition lists are probably the least used of the three HTML list types. They are used primarily for   things such as glossaries or other dictionary-type setups, but can be effectively used for anything where you need an expanded description attached to something.</dd>
</dl>
<p> Above was an example of a definition list. The words &#8216;Definition List&#8217; was the term, and the indented text was the definition of that term. I will expand on these below.</p>
<h3>Anatomy of the Definition List</h3>
<p>The definition list has three tags:
<dl>
<dt><code>&lt;dl&gt;</code></dt>
<dd>The <code>&lt;dl&gt;</code> tag goes around the outside of the list in the same way as <code>&lt;ul&gt;</code> goes around an entire unordered list.</dd>
<dt><code>&lt;dt&gt;</code></dt>
<dd>The <code>&lt;dt&gt;</code> tag goes around the term that is to be defined</dd>
<dt><code>&lt;dd&gt;</code></dt>
<dd>The <code>&lt;dd&gt;</code> tag goes around the definition for the preceding term</dd>
</dl>
<p>An example of code for a definition list:</p>
<pre>
<code>&lt;dl&gt;
  &lt;dt&gt;
    HTML
  &lt;/dt&gt;
  &lt;dd&gt;
    "Hyper Text Markup Language"
    used for writing web pages.
  &lt;/dd&gt;
  &lt;dt&gt;
    CSS
  &lt;/dt&gt;
  &lt;dd&gt;
    "Cascading Style Sheets"
    used for applying visual effects to web documents.
  &lt;/dd&gt;
&lt;dl&gt;</code>
</pre>
<p>This code has the effect of: </p>
<dl>
<dt>
    HTML
  </dt>
<dd>
    &#8220;Hyper Text Markup Language&#8221; used for writing web pages.
  </dd>
<dt>
    CSS
  </dt>
<dd>
    &#8220;Cascading Style Sheets&#8221; used for applying visual effects to web documents.
  </dd>
<dl>
<h3>Uses for the Definition List</h3>
<p>On my <a href="http://members.ozemail.com.au/~ivison/quest_mkii/links.html" onclick="javascript:urchinTracker ('/outbound/article/members.ozemail.com.au');">Cert 2 website</a>, I used definition lists for lists of links. The &#8216;terms&#8217; are the names of the sites, and the definitions are short descriptions of the same sites.</p>
<p>A perhaps more interesting use is for adding captions to images. I used this technique <a href="http://ogremindes.net/2006/03/07/guru-jim/" >here</a> and <a href="http://ogremindes.net/2006/03/07/osama-jim/" >here</a>, with the image in the term and the caption in the <code>&lt;dd&gt;</code> (Each of the image/caption pairs were put in a separate <code>&lt;dl&gt;</code>, and each of the <code>&lt;dl&gt;</code>s were floated left to get &#8216;em side by side).</p>
<p>Definition lists seem to have a very specific purpose, and that makes them one of the least used HTML tags. However, with some thought and imagination, the <code>&lt;dl&gt;</code> provides a logical and accessible way to link any kind of term to an expanded description.</p>
<p>And remember, most every aspect of its appearance can be altered using CSS.</p>
<ul>
<li>
<a href="http://maxdesign.com.au/presentation/definition/" onclick="javascript:urchinTracker ('/outbound/article/maxdesign.com.au');">MaxDesign: Definition lists &#8211; misused or misunderstood?</a>
</li>
</ul>
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		<title>What Fonts Should I Use?</title>
		<link>http://ogremindes.net/blog/what-fonts-should-i-use/</link>
		<comments>http://ogremindes.net/blog/what-fonts-should-i-use/#comments</comments>
		<pubDate>Tue, 25 Apr 2006 00:12:57 +0000</pubDate>
		<dc:creator>Ogremindes</dc:creator>
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		<description><![CDATA[When Aldona posted asking for help on the google group, one snippet of code surprised me:  font-family: "High Tower Text", "Balloon", "Arial", "Harlow Solid Italic", "Times New Roman" ;...]]></description>
			<content:encoded><![CDATA[<p><img src="http://ogremindes.net/wp-content/uploads/2006/04/fonticon.png" alt="fonticon.png" />
<p>When Aldona posted asking for help on the google group, one snippet of code surprised me: <code> font-family: "High Tower Text", "Balloon", "Arial", "Harlow Solid Italic", "Times New Roman" ;</code>. What surprised me was how, well, <em>wrong</em> that font-family was, while being entirely correct code. In this post I will cover how the font-family property works, good practice for its use and what fonts are good to use for the web.</p>
<h3>The font-family Property</h3>
<p>As we know, font-family is generally given a list of fonts, separated by commas. So far so good, Aldona&#8217;s example is spot on there. However, correct use is not necessarily good use. Forthwith, I shall demonstrate what could be improved.</p>
<ol>
<li>
<h4>All Fonts in a Family Should be Similar</h4>
<p>
Looking into the various fonts Aldona chose, I found them to be quite the mish-mash. The majority are formal looking serif fonts, but Balloon is a &#8216;handwriting&#8217; font and Arial, of course, is a clean sans-serif font. They should be removed, leaving us with: <code> font-family: "High Tower Text", "Harlow Solid Italic", "Times New Roman" ;</code>. </p>
</li>
<li>
<h4>Go From Less Common to More Common</h4>
<p>
A browser will always try to use the first font in the list, failing that it will try each of the remaining fonts in turn until it finds one it can display. As such, having the highly common Arial in the middle of the list is pointless, as the following fonts will almost never be used.</p>
</li>
<li>
<h4>End the List with a Generic Font</h4>
<p>
What happens if the browser cannot find any of the fonts you list? Unless you have a generic font to finish the list it&#8217;ll use it&#8217;s default font, and god knows what that&#8217;ll be. Generic fonts tell the browser to find any font from a given category. The categories are serif, sans-serif, monospace, cursive and fantasy. <a href="http://www.w3.org/Style/Examples/007/fonts.html" onclick="javascript:urchinTracker ('/outbound/article/www.w3.org');">CSS tips &amp; tricks: Font Families</a>, on the W3C site, explains what each of the generic fonts are. In Aldona&#8217;s case we have serif fonts, so it becomes: <code> font-family: "High Tower Text", "Harlow Solid Italic", "Times New Roman", serif ;</code>.</p>
</li>
<li>
<h4>Use Web Safe Fonts</h4>
<p>There are only a handful of fonts can be found on users computers with any surety, and neither High Tower Text or Harlow Solid Italic are amongst them. I had to do a google search just to find out what they look like!</p>
<p>The font Georgia is similar in style to those two, and is commonly found on Windows and Mac systems, and according to <a href="http://www.webspaceworks.com/resources/cat/devtools/41/" onclick="javascript:urchinTracker ('/outbound/article/www.webspaceworks.com');">Web Space Works</a>, on about half of Linux systems(although with such a small sample these results must be taken with a grain of salt. Generic fonts are still important). With this change the code becomes: <code> font-family: Georgia, "Times New Roman", serif ;</code> and it will now reliably work on most systems.</p>
<p>If one must use a special font, it is better to make a graphic out of it that to rely on a user having that font. Just don&#8217;t use pictures for body text!</p>
</li>
</ol>
<h3>Web Safe Fonts</h3>
<p>There are only 9 fonts that are commonly considered &#8216;web safe&#8217; They are Arial, Arial Black, Comic Sans MS, Courier New, Georgia, Impact, Times New Roman, Trebuchet MS and Verdana. These fonts were at one point shipped with Internet Explorer, and have since been taken up by both major OSs. </p>
<p>Additionally, Helvetica, Courier and Times are common enough to be considered part of this category.</p>
<p> <a href="http://www.webspaceworks.com/resources/cat/devtools/41/" onclick="javascript:urchinTracker ('/outbound/article/www.webspaceworks.com');">Web Space Works</a> has a survey of &#8216;web safe&#8217; support. <a href="http://www.designtutor.com/tutorial.htm" onclick="javascript:urchinTracker ('/outbound/article/www.designtutor.com');">Design Tutor</a> has examples of the 9 web safe fonts and examples of how to use them.</p>
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		<title>The Quest for a Better Category List &#8211; Part the First: A Basic CSS/JavaScript Popup Menu</title>
		<link>http://ogremindes.net/blog/the-quest-for-a-better-category-list-part-the-first-a-basic-cssjavascript-popup-menu/</link>
		<comments>http://ogremindes.net/blog/the-quest-for-a-better-category-list-part-the-first-a-basic-cssjavascript-popup-menu/#comments</comments>
		<pubDate>Fri, 24 Mar 2006 04:15:11 +0000</pubDate>
		<dc:creator>Ogremindes</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<description><![CDATA[One of the reasons I switched from Blogger to WordPress is wp&#8217;s category system, which would allow far easier access to anything of intrest I post...]]></description>
			<content:encoded><![CDATA[<p>One of the reasons I switched from <a href="http://www.blogger.com/" onclick="javascript:urchinTracker ('/outbound/article/www.blogger.com');">Blogger</a> to WordPress is wp&#8217;s category system, which would allow far easier access to anything of intrest I post. The category list is nice and all, and with a little tweaking displays in a nice hierarchal view.</p>
<p>However, a after a bit of thought I realised with my resolve to put everything in &#8216;child&#8217; categories, the number of categories could rapidly rise. With that, the category list would become behemothian and as such all but useless. What I need is a way to restrict the categories shown, so that the user would only see what information they needed at the time.</p>
<p><span id="more-24"></span></p>
<h4>Popup Lists</h4>
<p>The Popup List technique allows for lists that display only when the &#8216;parent&#8217; element is hovered over. In this example the parent shall be a <code>&lt;li&gt;&lt;/li&gt;</code> in another list that is id&#8217;d as &#8216;list&#8217;. The popup list will remain visible so long as the curser is over it, or it&#8217;s parent.</p>
</p>
<p>By default, the popup list will be absolutely positioned way off the screen, for, as we know, if it was set to <code>display:none</code> or <code>visibilty: hidden</code> the popup list mightn&#8217;t be read by screenreaders. Then again, maybe that would be preferable.</p>
<p>When the parent <code>&lt;li&gt;&lt;/li&gt;</code> is hovered over, the popup list&#8217;s position will be set to static, bringing it to it&#8217;s normal position in the document, shuffling other things out of the way to fit. The CSS is:</p>
<pre><code>#list li ul {
  position: absolute;
  left: -5000px;
}
#list li:hover &amp;gt; ul {
  position: static;
}</code></pre>
</p>
<p>The first rule states that a unordered list inside a list item inside the container &#8216;list&#8217; should be positioned well away from the window. The second rule states that when a list item inside &#8216;list&#8217; is hovered then an unordered list that is the direct child of said list item should be positioned normally, as opposed to absolutely, for example. These two together achieve the desired effect.</p>
<p><a href="http://ogremindes.net/wp-content/uploads/2006/03/cssdemo.html" > An example of the code in action.</a></p>
<p>There is a catch, however. Internet Explorer 6 doesn&#8217;t recognise :hover on anything but an <code>&lt;a&gt;&lt;/a&gt;</code>, nor does it recognise any of the more contorted CSS selectors that would make it otherwise possible to use this technique. What to do, what to do&#8230;  Ah-ha! JavaScript.</p>
<h4>Add a little JavaScript</h4>
<p>The JavaScript <code>getElementById()</code> method returns the HTML element of the ID given. I want to modify a HTML element â€” the child ul. As such, I examined the <a href="http://www.w3schools.com/htmldom/dom_reference.asp" onclick="javascript:urchinTracker ('/outbound/article/www.w3schools.com');">W3Schools HTML DOM Reference</a>.</p>
<p>The DOM , or Document Object Model is a way of referring to many of the parts of the document object, such as the HTML elements within. We already use this to call up form inputs so we can get their value. However, we can do more than just read off data. We can acually change the existing elements on the screen. In this case I&#8217;ll change the style.</p>
<p>On W3Schools I found the code snippet:
<pre><code>document.getElementById("id").style.property="value"</code></pre>
<p> This little piece of code would let me call up an element and change a property of it&#8217;s style. Using <code>onMouseOver()</code> and <code>onMouseOut</code> events would let me change the style to make it visible on the hover and then hide it again when the curser leaves.</p>
<p>The styles applied would be something like:</p>
<pre><code>#hiddenlist {
  position: absolute;
  left: 5000px;
  margin-bottom:0px;
}</code></pre>
<p>Again, this tells the popup list to hide.</p>
<p>then the javascript functions:</p>
<pre><code></code></pre>
<p>The first of these two function reveals the popup list, the second hides it again.</p>
<p>And the HTML:</p>
<pre><code>&lt;ul&gt;
  &lt;li&gt;
    Hover Over Me
  &lt;ul&gt;
    &lt;li&gt;Lookit Me!&lt;/li&gt;
  &lt;/ul&gt;
  &lt;/li&gt;
&lt;/ul&gt;</code></pre>
<p>The two JavaScript events in the HTML call the <code>showList()</code> function when the cursor is over the <code>&lt;li&gt;&lt;/li&gt;</code> and call the <code>hideList()</code> funtion when the cursor leaves. As the popup list is within the <code>&lt;li&gt;&lt;/li&gt;</code> it stays open when the cursor is over it.</p>
<p><a href="http://ogremindes.net/wp-content/uploads/2006/03/jsdemo.html" >An example of the code in action.</a></p>
<h4>The Road Goes Ever On</h4>
<p>Well it looks like it works, so job&#8217;s done, time to apply it to the category list. All it would take is giving each of the lists a unique id and having a copy of each function to match. &#8230;or not. You see, the list is automatically generated by a wordpress function, so there is no easy way for me to add ids. And I dont wan&#8217;t to have repeated code apout the place and besides, if I add new parent categories in the future I don&#8217;t want to have to go back and edit the template again. Also, it may be more useful to have clickable toggles than roll over effects&#8230;</p>
<p>And so the quest continues. I&#8217;ll be looking at the hierarchy of the DOM in the near future, and maybe I&#8217;ll end up writing a custom category list function in PHP.</p>
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